Amazingly, I lived to see another day and this action was reflected through the scene that would lead into the next portion of the story. After I had died multiple times wondering why there wasn’t a clear way for me to escape an untimely demise, I decided to go to the settings and reduce the voice volume down to 0. However, after a bit of banter, cockiness, and eventually disagreement, the player has to think quick about what to do before they end up dying through a lethal sound per the other man’s curse. As an example, in one scenario, you speak with a gentleman who tries to form an alliance in collecting souls for the curse stones that each has. Add the ability to zoom, examine, talk, think, walk, and even trigger a curse on someone unsuspecting gives a large amount of depth to Paranormasight, and this is showcased further through the clever tricks that are done throughout that consistently made it so my mind was either blown away or a jump scare was actually well done in my eyes. There’s this feeling of an amalgam of Spirit Hunter: NG, Famicom Detective Club, Corpse Party: Book of Shadows all flowing through its DNA, and it does a wonderful job of incorporating the best elements of each to create what feels like an ultimate fusion of sorts.Īlso, rather than always facing forward, the camera can be moved at will by the player when in exploration mode and rotated an entire 360 degrees in any direction. With all the interactivity and immersion that Paranormasight has, it’s almost set a new standard on how visual novels – and especially horror visual novels – should be crafted moving forward. They do, however, do a tremendous job at building tension through striking imagery and, if available, the voice acting that accompanies them can really bring those scenarios to life and get that frightening chill sent down one’s spine. While horror visual novels have been around forever, it’s hard to make most feel genuinely scary. Instead, it does feel every bit as large production as any other AAA visual novel. The writing consistently keeps players on their toes and the conversations that are had between those with the power to curse, those who are aware of what’s happening, and those completely oblivious always feels genuine rather than a robotic sequence of events made to fit together like a generic puzzle just because “it works” considering this is a bit of a budget title from Square Enix. Unlike a lot of other visual novels where static illustrations or live-2D tends to be the norm in conveying the characters and art, Paranormasight is completely animated from head to toe, and its presentation sets the tone and atmosphere extremely quickly, continuing all throughout with a spooky atmosphere that has elements of 1980’s technology sprinkled in every which way. Based on real-world urban legends set over the course of three days, mysteries and events occur all throughout Honjo within Tokyo, and players are able to travel throughout and experience the stories seamlessly in a wonderfully weaved dark tale of sacrifice and power. Each character wielding a curse stone has their own motives, but a life must be met with life, and with just about every single character wanting to resurrect someone, each curse stone needs to consume souls until it’s satisfied enough to garner the power to give them what they want. Paranormasight: The Seven Mysteries of Honjo has players view the perspectives of a few protagonists that find themselves as new “owners” of peculiar stones that have the power to curse, leading a victim to eventually die once it’s been used upon them.
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